1. Lara Croft: Tomb Raider (2001) – The Triangle
Perhaps the most unfortunate plot hole of all time, Lara Croft: Tomb Raider‘s story is based around an idea so inherently flawed that it makes the entire film utter nonsense. Though video game adaptations don’t generally have a good reputation, 2001’s Lara Croft: Tomb Raider was able to break the mold in a number of ways. It boasted a solid cast, exciting action, and a premise that, at a glance, is pretty interesting.
The film’s story concerns the Triangle of Light, an ancient artifact said to have the power to control time. After discovering that the two hidden halves of the Triangle must be combined before the impending solar eclipse in order to unlock its power, Lara sets off to discover them in order to protect them from the forces of evil. So far, so good – it at least adheres to its own logic. However, partway through the film, Lara obtains the first half of the Triangle, then immediately sets off to find the other. This is where logic begins to fail.
If Lara’s only goal was to prevent anyone from using the Triangle, why not simply destroy that half and go home? There was absolutely no need at all for the second half of the movie – spoiler alert, it ends with Lara destroying the Triangle – because if Lara had simply absconded with the first half, the artifact is doomed to remain incomplete. Though Lara might be one hell of a fighter, she’s certainly not the sharpest tool in the shed (not as far as Lara Croft: Tomb Raider is concerned, anyway).
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